Hey all,
As many of you know, I've been in beta for LOTRO for a few months now, and after the stress test last weekend I decided to write a current review on the game.
So lets get to it!
Lord of the Rings Online has been in development..for almost 6 years publicly. It started as "Middle Earth Online" being produced by Vivendi Universal. However, after a few years, they decided (not sure of the reason) to pass the game onto a company called Turbine. Turbine had
previously made and managed Ascheron's Call 2. So, after almost 6 years the game finally entered into closed beta Q3 of last year. It's advertising points being that it stayed as true to the
books as possible and offered an exciting MMO experience.
Now that we've gotten that covered, lets get into the actual game itself. I of course like to start with the core game system. For those who like to speed read, LOTRO gold can be descried in one word: WoW. The game systems are eerily similar, almost to the point where it should be a copyright infringement. The characters have no modifiable stat points, ie, each level you gain does absolutely nothing for you except the possibility of learning a new skill if you've reached the next level threshold. In fact, the skill system appears to be an exact replica of WoW. Once you reach level X, you can buy skills W,Y,Z..etc. Therefore, I was EXTREMELY disappointed in that aspect of the game. As for the stat system, you can modify them through your equipment, and something called "Traits". You gain traits by completing "Accomplishments"; exploring, doing the lore, and just plain grinding. For example, if you kill 1000 goblins, you may become
"John the Goblin Slayer", which is simply a change of title. But, if you find all of the 7 ancient stones in a particular area, you may gain a trait that gives +1 to int. These traits can be applied to your character by talking to the town's Bard, who will set them into one of your trait slots(you gain more as you get higher level). They can be switched out at any time, so it does allow for a slight bit of difference between characters, but you need to have alot of time on your hands to get the various traits. Traits would be an excellent compliment to normal stat system; but if they serve as the only means to differentiate yourself, they become more of a time sink.











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